10 Jun 2010

Media-Rich, Flash eLearning Course running on the Google Nexus One

This is a video demo that I created to show how easy it is to convert older Flash eLearning content so that is optimized for mobile devices. There is an actual demo towards the end that shows how smooth it runs on the Google Nexus One (running Android 2.2 FroYo and Flash Player 10.1 for Mobiles).

 

RESOURCES:

Authoring mobile Flash content for multiple screen sizes

Optimizing Performance for the Flash Platform

9 Jun 2010

A Letter to Steve Jobs

The following is a letter I've sent to Mr. Jobs concerning Flash & AIR on the iPhone & iPad:

2962058738_59803e8ce0_o
Image from: TechShowNetwork

 

 

Dear Steve,

I agree with you... apps and content need to run well on mobiles, and they need to be developed with quality and performance in mind. With that said, I think you are possibly misplacing your blame. Tools aren't the problem, developers are! I don't have a problem with Apple curating the App Store, but by forcing developers to use only one set of tools, I must respectfully disagree. This should be the developer's choice.

I think you are missing a huge opportunity here to increase your company's revenue. This little demo proves Flash content can run really well on mobiles devices that are comparable to your iPhone & iPad if done properly.

I believe the real issue that you aren't taking into consideration is that whether an app is built with Flash, Java or even Objective-C; they can still crash. I've seen it with my own eyes with apps on my iPhone and iPad. The quality of the app is up to the developers to ensure that their app is optimized and bug-free. It is not right to blame the tools when the developer built a bloated, buggy app that crashes. That blame should fall solely on that developer for not having a mastery of his tools. Plus, there are still a large number of iPhone apps built with Adobe's AIR iPhone Packager currently in the iTunes Store, of which that majority of them function just as well as Objective-C coded iPhone apps.

BTW... I still have one app, TheProducer, that has been locked eternally "In Review" since March 15, would you at least either approve or deny it. We would like to move forward building apps for the iPhone and iPad with Flash CS5, so that we can educate people of all ages, around the world on how they can create quality media with tools such as the iPhone 4.

I ask that you at least reconsider Apple's stand on this. You could increase your enterprise and gaming developer community significantly by accepting ActionScript developers.

Warmest Regards,
Lee Graham

11 Jan 2010

Flash & Flex Developer Magazine (January 2010) FREE!!!

DOWNLOAD HERE!

Articles & Tutorials in this edition:

  • Free Issue to download 01/2010
  • Flash and Mobile devices, apps, and iPhone and iPod Touch
  • Web Form Builder
  • Wowza Media Server 2: Unified Streaming Beyond Flash
  • Wanna play here? Get Corona!
  • A Journey into Adobe Flex Charting Components [Part 3]
  • Gate2Shop Overview
  • Creating Flash Websites using Flash Catalyst
  • A Flash in the Cloud
  • Flex and The Cloud: Is this really just Client/Server 2.0?
  • Workflows with Flash Catalyst and Flash Builder
  • Online ADS: Same as it Never was
  • Simple AS3 Bar Equalizer Tutorial
  • Creating Augmented Reality w/ Adobe Flash CS4
  • Learn to create arcade games in Flash
  • Flash, the iPhone, and Amazon EC2
  • Developing SWF Applications for the PlayStation Portable
  • Flexunit 4 with Test Driven Development
  • Using Custom Base Classes in Flash
  • Getting Tweets into Flash from Twitter
  • Text Layout Framework

 

DOWNLOAD HERE!

Lee Graham's Posterous

Hi! I'm Lee Graham. I'm a eduGeek, as well as an eLearning Developer for Red Hat, Android FANATIC,  &  eduGeek.


Connect with Lee Graham


DISCLAIMER: The information contained on this site are strictly my personal views and doesn't reflect the views of Red Hat.