26 May 2010

Steve Jobs Hates You!

Just stumbled across this on Mashable: Flash Enthusiast Sends a Hidden Message To Steve Jobs

Mat Bisher came up with this clever way to send his message and as a Flash Platform Developer myself, I find this absolutely hysterical!

View full page example here: http://www.sosapplesos.com/restrictedexample.html

Keep up the good work Mat!

21 May 2010

Android becomes a Man, but is it Ready to be the King? And Google TV is born!

Over the last couple of days, it has been interesting to say the least with all of the exciting news coming from the Google I/O (Developer) conference. It was rather amusing to see a large number of fair & well-deserved smart remarks directed at Apple, iPhones & iPads.

Day 1, the big news was the Chrome Web App Store.

Day 2, it was all about the little green dude... Android! The Android OS seems to have finally matured past the point of playing catch up with Apple's iPhone and now seems to be setting its own agenda.

 

Android 2.2 (FroYo) Developer's Note:

  1. Speed - faster VM & JIT compiler 2x-5x faster apps
  2. Enterprise - 20 new features including Exchange support
  3. Data Backup API
  4. Cloud-to-Device Messaging API
  5. Tethering and wireless hotspot
  6. A better Browser:
    • V8 video. 
    • The Android browsers dusted the iPad browser hands down in decoding JavaScript. 
    • Eventually web apps will be able to access the device hardware such as the camera & accelerometer. 
    • Flash Player 10.1 support within the Browser. 
  7. Android Market - Search can search within apps and removable storage. 
  8. Apps on SD. 
  9. Application can be set to auto-update. 
  10. A stack trace reporting feature for developers to better help with debugging. 
  11. Android Market account tied to devices. 
  12. Devices will be able to download application OTA (Over-The-Air) directly from your computer. 
  13. Music is now purchasable on the Android Market!
  14. Non-DRMed music purchased on iTunes will be able to play on your Android device.
  15. AdSense for Mobile Ads - Google's counter Apple's iAds I'm sure. Expandable ad formats within apps which can use maps and the click-to-call feature.

CNET's Stephen Shankland: "Basically, Google is working to reproduce iTunes abilities with just a browser, no iTunes.

 

Google TV: TV meets web. Web meets TV.

Imagine your computer, mobile phone and TV viewing experiences all being blurred together. This is exactly what Google is doing! Its a fact a large quantity of people spend hours of time watching YouTube on their computers and mobiles, now imagine watching that on your 1080p HD TV. Lets take it one step further, how about watching that YouTube clip and then sharing it with your buddy from your TV. Its no longer a dream, its coming later this year (Fall 2010) to a BestBuy near you. 

 

What you need to know about Google TV:

  • Running the Android OS + Chrome Browser
  • Will be integrated with with Sony TVs that are coming out.
  • Will be available as a standalone box (thanks to Logitech) and will work with your current TV. Will require a keyboard & pointing device. 
  • Better searchability of the program you like. 
  • More interactivity with your favorite programs. 
  • Allows your to record future episodes of your favorite shows and ties directly to Amazon Video so you can purchase previous episodes. 
  • Access to Android Apps! You will be able to login to your Android Market account, buy an app on your phone or computer & have it automatically downloaded to your Google TV.
  • You can watch YouTube directly on your Google TV.
  • Will be able to interact with Facebook, Pandora, Flickr, etc...
  • NOTE: your Android phone can be used as a remote control.
  • You will be able to login to your Android Market account, buy an app & have it automatically to your Google TV.
  • Watch & listen to your podcasts directly on you Google TV. Podcast via Google Listen (http://listen.googlelabs.com/). 
  • Notably: the NBA.com has create a Google TV site that allows for more interactivity while you consume sport. This is the future!

 

Google TV Developer's Note:

  • Developers will be able to build both Android apps as well as Web apps and access them on Google TV.
  • Google TV currently runs on Android 2.1 & has the Google Chrome browser & Flash Player 10.1.
  • The SDK will be released early 2011.
  • Best part... its all OPEN SOURCE! This will happen late 2011.

 

Adobe AIR for Android Developer's Note: its nice having a little green guy and Google as friends! 

Ever since Apple decided to take their arrogance to the next level and Google joined Adobe's Open Screen Project, this really have panned out well for Flash and AIR Platform Developers. Yesterday, Google pretty much said Flash is part of Android.

WARNING: As a Flash/AIR developer, you now have the responsibility to optimize your all of content so that it runs well across all device. If users have a bad experience with Flash on these Android-based devices it will reflect bad on ALL Flash content. 

So what does this mean to you as an Adobe Flash or AIR developer?
  1. You can develop Android apps using AIR for Android which is now in beta (developer access only). SIGN UP HERE!
  2. As a Flash Developer, you can develop Flash Apps and content (720p & 1080p videos) for Google TV. READ MORE HERE...
  3. AIR for Android will work on Google TV eventually. Top priority is optimizing AIR for Android on mobiles.
  4. General tips for designing websites to work on Google TV

 

13 May 2010

Adobe Fights to Set the Record Straight about Flash

Today, much to my delight, Adobe has launched a classy advertising campaign, "We HEART Choice" to counter Steve Jobs' missive, "Thoughts on Flash". The message is simple, Adobe still likes Apple, they want to set the record straight, and they just want to let developers to choose what tools they want to build with.

Anyone that it out of the loop can grab all of the details that have led up to this point by read, Apple's CEO Entered an Insanity Plea as the Reason for Banning Flash on the iPhone

 

 

Lets first take a look at "The Truth about Flash"...

Adobe really did a nice, concise job with this counter in the way they addressed all of the issues: touch, video, performance, security, & openness.

Read the entire article "The Truth about Flash"...

 

The Co-Founders of Adobe wrote a nice letter about the internet and openness...

They really have a fabulous point...

"If the web fragments into closed systems, if companies put content and applications behind walls, some indeed may thrive — but their success will come at the expense of the very creativity and innovation that has made the Internet a revolutionary force."

Read the entire letter "Our thoughts on open markets"...

 

 

Future of Flash...

Flash is not only available on the computer, but shortly it will available on Android mobiles & tablets and TVs as well. I'm a part of both beta testing for AIR for Android and Flash Player 10.1 for Android and its really exciting to see a mobile device handle Flash & Adobe AIR apps so well!

Check out a few exciting videos about FP 10.1 & AIR for Android:

 

30 Apr 2010

The Flash on iPhone War: Flash & Flex Developer Magazine (April 2010)

29 Apr 2010

Apple's CEO Entered an Insanity Plea as the Reason for Banning Flash on the iPhone

Today, Steve Jobs, CEO of Apple, publically entered a plea of insanity on Apple.com as to why Apple is banning Flash from the iPhone.

As an Flash developer, I feel Mr. Jobs arguments are fairly weak and a bit on the side of insane and just goes to show everyone how deperate Apple is to put out these public relations fires caused by not allowing Flash on the iPhone or iPad.

First and foremost, there is a huge difference between developing apps and developing websites that are viewed on mobiles. Steve kind of blurs the two together throughout. Adobe Flash runs within browsers, while Adobe AIR has been used to develop desktop and native mobile apps which includes iPhone and iPad apps. While Flash hasn't been tested in the iPhone Safari browsers, there are over 100 apps that were built with Flash CS5 and AIR 2 that are currently in the iTunes Store. Nowhere in his post does he address how well iPhone Apps that have been developed with Flash CS5 and AIR 2 work so well on his precious little devices.

So yes, I think Steve's post is filled with shenanigans, ancient facts and many statements that are simply insane!

WARNING THIS IS A LONG POST!

 
 
Steve's Point #1 - First, there’s "Open". 
 
My Response - Yes, Adobe is "100% proprietary" and Flash is not technically an "open", but why does this matter? At least they place nice with others. Adobe's Open Screen Project is clear evidence of this. Along those lines, Adobe doesn't dictate how we can and can not use their tools. In this sense, Adobe is open. We pay for the tools, we use them however we choose.
 
HTML5 nowhere close to being complete, and it simply doesn't have the capabilites of Flash. Just take a look at the specs:http://dev.w3.org/html5/spec/Overview.html
The plugin issue is not really an issue either. Google has embedded Flash Player into Chrome and will be doing the same when Android OS 2.2 (Froyo) is released later this year.
 
 
Steve's Point #2 - Second, there’s the "full web".
 
My Response - This really has not happened until recently, more than likely because of the iPad. Most of these companies like a Netflix or a Facebook, have just recently implemented these video player that work on the iPad and iPhone. So when Adobe said majority of site run Flash video a year or so ago, yes, they were correct. I think Mr. Jobs took this statement a bit out of context to match is arguement.
The gaming point made me laugh. I'm not sure why Steve keeps referring to old comments made my Adobe. Hasn't he seen some of these Flash games (http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/) running on his iPhone? 
 
 
Steve's Point #3 - Third, there’s reliability, security and performance.
 
My Response - I personally don't recall seeing Symantec stating this. Even if it were true, Flash is like any other leading technology (like Microsoft Windows)... its will always a prime target because its on pretty much every machine. Its not like the Adobe engineers are sitting their twiddling their thumbs, they are always working to patch these security issues.
As far as Flash not working well on mobile devices. I say this is a load of crap. Again, where what decade is Steve talking about? In 1995, maybe. Devices now are powerful enough to support Flash and as Andy Rubin, Google's VP of Engineering Android, Flash will be bundles with the next version of Android. 
 
 
Steve's Point #4 - Fourth, there’s battery life.
 
My Response - I don't know all of the technical details related to this, but yet again, Steve has some of his facts possibly straight here. Flash does supports H.264, as well as many other formats. If its a matter of Flash accessing the hardware, that problem should be fairly easy to resolve if Apple opened up the platform a bit. Just last week, Apple conveniently opened up the Mac operating system, so that Adobe could use hardware acceleration for decoding H.264 on Macs. Seems to me, that this is an Apple issue, if it is anyones.
 
 
Steve's Point #5 - Fifth, there’s Touch.
 
My Response - This was his most comedic comment in this post. Yes, most website created 3, 4, 5 years ago, whether created with Flash or HTML/CSS/JavaScript used rollovers. This is more of a change in mentality for the developer when they design apps and websites in general, NOT a specifc Flash issues. Today, I can take my iPad or iPhone and access HTML website that have issues because they were designed with rollovers.
 
 
Steve's Point #6 - Sixth, the most important reason. (Adobe also wants developers to adopt Flash to create apps that run on our mobile devices)
 
My Response - Um... yeah! And what is wrong with that? It would be extremely valuable from a developer's point of view to have access one tool that allows me to write apps with one language that can run on a desktop, netbook, iPhone, iPad, Android mobiles, webOS, etc... 
I've developed an app with Adobe Flash CS5 & AIR 2 that runs on my iPhone, my iPad and my Google Nexus One. The beauty of what Adobe is doing is that is takes very minor code changes to repurpose your app to run on another device. My app runs extremely well on all three devices. So I'm not sure what Steve is talking about. 
He mentioned, "We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform." What painful experiences is he referring too? I'm clueless here.
I could see a potential issue where if Apple wasn't working with 3rd parties, it would take a little bit of time for them to adapt their tools to be up-to-date with the latest APIs and features from Apple. The developers wouldn't be upset with Apple over this 3rd party not having their tools up-to-date. 
Just look out at all of the APIs that are out there today. Say a 3rd party company builts an app based on the Twitter API, then Twitter making a change to the API, and then the company's app stops working because the company didn't update their code to be in sync with the latest updated from the Twitter API. The consumer couldn't blame Twitter for this 3rd party developer not keeping his app up-to-date, they would have blame the 3rd party developer.
In response to Steve's comment about the lowest common denominator. As a developer, I would prefer initially to have a limited features at first, in exchange for being able to develop apps for a variety of platforms, as opposed to having to learn ActionScript 3, then JAVA, then Objective-C, etc...
 
 
Concluding Thoughts...
  • Flash will be a leader in the mobile era just as it has been in the PC era with or without the iPhone/iPad. Google has been it very clear that they are working with Adobe to include both Flash & AIR in Android.
  • Apple needs to grow a set and simply come out and say that the reason for all of these shenanigans is because they now view Adobe Flash as a competitor. I could comfortably live with that confession.
  • I would like to see Apple at least give a little ground and allow developers to use, Flash CS5 to build iPhone and iPad app. We've already proven this can be done effectively.
  • My suggestion to to Steve, if you really want to improve his iTunes/iPhone/iPad/iWorld he should remove all of the stupid iFart apps.  

 

 

 

*    DISCLAIMER 1 - I proudly make my living as a Flash Developer

**  DISCLAIMER 2 - I'm a part of the Flash CS5, AIR 2 & AIR for Android Beta Program

*** DISCLAIMER 3 - I'm a Mac Boy through and through. I typing this on my iMac, I'm on my second iPhone upgrade, bought an iPad before they were shipping, and my next computer will more than likely be a Macbook Pro.
11 Jan 2010

Flash & Flex Developer Magazine (January 2010) FREE!!!

DOWNLOAD HERE!

Articles & Tutorials in this edition:

  • Free Issue to download 01/2010
  • Flash and Mobile devices, apps, and iPhone and iPod Touch
  • Web Form Builder
  • Wowza Media Server 2: Unified Streaming Beyond Flash
  • Wanna play here? Get Corona!
  • A Journey into Adobe Flex Charting Components [Part 3]
  • Gate2Shop Overview
  • Creating Flash Websites using Flash Catalyst
  • A Flash in the Cloud
  • Flex and The Cloud: Is this really just Client/Server 2.0?
  • Workflows with Flash Catalyst and Flash Builder
  • Online ADS: Same as it Never was
  • Simple AS3 Bar Equalizer Tutorial
  • Creating Augmented Reality w/ Adobe Flash CS4
  • Learn to create arcade games in Flash
  • Flash, the iPhone, and Amazon EC2
  • Developing SWF Applications for the PlayStation Portable
  • Flexunit 4 with Test Driven Development
  • Using Custom Base Classes in Flash
  • Getting Tweets into Flash from Twitter
  • Text Layout Framework

 

DOWNLOAD HERE!

Lee Graham's Posterous

I'm a Flash Platform Developer, Lead eLearning Developer for Harris Corporation PSPC, Android fan, well-rounded-geek, Co-Founder of TRImaginationfiancé to the world's most beautiful girl!


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