7 Feb 2011

mLearning is Coming!

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With the evolution of mobile technology, the next step of education is naturally bringing eLearning to mobiles. The main four mobile operating systems are: iOS, Android, RIM & Symbian. As we know, the final product of the majority of eLearning projects is Flash. As of today, Symbian supports Flash Lite, and  Google (with Adobe's help) has done a wonderful job of making a full version of Flash work on Android devices. That leaves Apple's iOS and BlackBerry's RIM as the only platform not to support Flash, with the exception of BlackBerry's tablet, called the PlayBook. You can take the time to write custom apps work like your eLearning, but that costs too much in both time and money.

So what other solutions does that leave us with. As many know, I've been very skeptical of HTML5 technology, mainly because so many are saying its the silver bullet solution to compatibility issues. Well, I'm still not sold on that, but I do think it is a great tool to have at your disposal, especially in the eLearning world.

Last week I was given a demo of a new eLearning tool, Rapid Intake's mLearning Studio, that produces both a Flash based course for desktop and laptop computers, as well as an HTML5 version that works on iOS, Android and soon RIM. The beauty is that you don't have to write two versions of the same course.

Here is a live link (http://rapidintake.com/mobilebeta/sample_beta1/player.html) to a course they produced. Go ahead, take a look at the Flash version on your computer, then pull out your iPhone, iPad or Android (2.2+) device and take a gander at the HTML5 version. The technology is still in the development stages, so if you have any trouble accessing it from your Android, try this link (http://rapidintake.com/mobilebeta/sample_beta1/indexMobile.html) instead.

Here is a link (http://www.rapidintake.com/products/mobile/mobile-learning-studio/) to their product page. Take a look, and feel free to contact them with your questions!

 

19 Aug 2010

The Web Is Dead... OR Maybe Not

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IMAGE SOURCE: Wired.com: The Web Is Dead. Long Live the Internet

I have to disagree with Chris Anderson and Michael Wolff. While Apps are the popular thing right now, there is too much fragmentation between Operating Systems. iPhone/iPad support this 3D HTML5, Android supports Flash, Blackberry does this, Symbian does that... yada, yada, yada...

Then on top of OS fragmentations, you have fragmentations between different versions of the OS. For example, the iPhone 4 & iPhone 3GS is running the 4th version (iOS 4) of the iPhone OS and can do multi-tasking with apps, while the iPhone 3G can run the iPhone iOS 4, but it can't do multi-tasking with apps. Then the iPads aren't getting the iOS 4 until Q4 of this year, so whoever has an iPad you won't be able to do multi-tasking until then. Yes, fragmentation will always exist because of better technology, but obviously less fragmentation is better than more fragmentation.

A solution to fragmentation is web apps! All browser support HTML. I'm still not touting HTML5 as the savior from fragmentation completely, but I am saying that is can help.

From a developer's or product manager's standpoint it would be easier and much more cost effective to develop multiple web views with HTML, than to have specialized teams developing an app for the iPhone, the iPad, the Desktops, Android, Blackberry, Symbian, etc... Right there you are up to 6 various apps platforms, 6 completely different operating systems (iOS, Windows, Mac OS X, Android OS, RIM & Symbian), and at least 2 different programming languages (Java & Objective-C). Developing apps is a hassle, time consuming and most developers only specialize in one or two languages.

I think apps are a great tool for the here and now, but in the coming years I'm betting mobile web will end up as the king.

 


 

Resources:

4 Jun 2010

Apple's HTML5 Showcase is anything but OPEN!

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I noticed a link to Apple's HTML5 Showcase and I thought it would be interesting to see what they are demoing, so I took a look... Nice page and initially looks like a good variety of demos...

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I quick learned that I couldn't access demos within Google Chrome, Internet Explorer or even Firefox. I had to use Safari... WTF!?!?!?!?

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Déjà vu! For a second there I had flashbacks to a few years back, using a Firefox browser and trying to access a site that requires ActiveX and would only run in Internet Explorer. Scary! Don't get me wrong, I completely understand HTML5 is still in development and browser companies are still building HTML5 features as they are established and change, BUT ARE YOU FREAKING KIDDING ME... I have to use frickin' Safari?


Sean Michael Kerner of InternetNews.com said, "...if HTML5 is truly about creating an open web standard for all, shouldn't an HTML5 demo page highlight standard features that work across all HTML5 compliant browsers?"

 

Correct if I am wrong, but I thought HTML5 was about any content, any device, any where! 

I did try it on Safari just to see the demos. Overall, sure it was pretty cool. Overall there is still a bit of lag with the processing of the JavaScript from time to time. Everything was nice until I got to the HTML5 VR Demo. It said this demo not only requires Safari, but it also requires me to be on an Apple machine!!! Apple has clearly gone past Adobe's requirement for a 3rd party plugin, this is requiring the users to have a certain type of hardware. APPLE THIS DOESN'T BELONG IN AN "OPEN HTML5 DEMO" 

 

It's like Jason Calacanis put it when talking about Steve Jobs at Wall Street Journal's D8, "Jobs fired away at Adobe over the Flash issue. He discussed how his closed platform is actually open because they support HTML5. He discussed why Google is toast (no one searches anymore, if they want a restaurant they just open the Yelp application)."

 

Again, correct if I am wrong, but I thought HTML5 was about any content, any device, any where! 

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Apple's HTML5 Showcase on the Google Nexus One... I went ahead and tried it on my Nexus One, just for fun.

  • HTML5 Video Demo - Got this message, "This demo contains H.264 video. Windows users can download QuickTime to enable support fro this industry-standard format." - This is a frickin' riot here! Apple bashes Adobe for needing a proprietary plugin to view content and Apple requires the same thing here. Its a freaking double standard here!
  • HTML5 Typography Demo - This demo actually worked, BUT definitely not optimized for mobile consumption on the Nexus One. Tried it on my iPhone and it worked well.
  • HTML5 Gallery Demo - This actually worked very nice, with the exception that I was not able to select the drop down to change Gallery demo styles.
  • HTML5 Transitions Demo - Worked very nicely.
  • HTML5 Audio Demo - Worked well.
  • HTML5 360 Degree Demo - Kind of worked. Really, really choppy.
  • HTML5 VR Demo - Same response as attempting to view in Safari on my PC... I need a Mac product to view.

 

Apple's HTML5 Showcase = FAIL

 

2 Jun 2010

The App Model Won't Exist in Three Years

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Photo Credit: LiuToa

I really wasn't keeping track of the D8 conference until I saw @Jason (Jason Calacanis) wrote,

"Steve Jobs just gave mad shout out to yelp and apps. Says apps are future, and that requires mobile ads--not banners. #d8."

MY PREDICTION... The App Model won't exist in 3 years!!! Yes, I'm saying that the brilliant creator of the iPhone is wrong. Count it... one... two... three years. This isn't a stab at Apple's iTunes (as I previous have... see: Apple's CEO Entered an Insanity Plea as the Reason for Banning Flash on the iPhone), its not a shot at Google's Android Market... I simply think that mobile web applications are the future, not these platform dependent apps, the nasty ego contests, especially the one with fascist curating habits from certain company that is named after a red fruit.

Please don't be confused. I'm not jumping on the HTML5 bandwagon. HTML5 is not the Holy Grail, as so many buzzword-loving tech reporters are saying it will be! As a matter of fact, its not even complete yet and won't be for another couple of years. It is still my belief that HTML5 will have its place for a few unique uses, but it can't and won't replace full RIA frameworks such as Flash, Flex, Silverlight, VB, PHP, etc...

I think the future lies within mobile web applications that run extremely fast, that contains high interactive, media-rich content that looks sexy on whatever screen size, and it will built on highly optimized JavaScript, CSS, HTML & your server-side language of choice (mine just happens to be PHP).

If you are considering an Native App (iPhone or Android) project, go for it! Now its a very hot trend, just don't be shocked if you see a shift coming in the near future.

13 May 2010

Adobe Fights to Set the Record Straight about Flash

Today, much to my delight, Adobe has launched a classy advertising campaign, "We HEART Choice" to counter Steve Jobs' missive, "Thoughts on Flash". The message is simple, Adobe still likes Apple, they want to set the record straight, and they just want to let developers to choose what tools they want to build with.

Anyone that it out of the loop can grab all of the details that have led up to this point by read, Apple's CEO Entered an Insanity Plea as the Reason for Banning Flash on the iPhone

 

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Lets first take a look at "The Truth about Flash"...

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Adobe really did a nice, concise job with this counter in the way they addressed all of the issues: touch, video, performance, security, & openness.

Read the entire article "The Truth about Flash"...

 

The Co-Founders of Adobe wrote a nice letter about the internet and openness...

They really have a fabulous point...

"If the web fragments into closed systems, if companies put content and applications behind walls, some indeed may thrive — but their success will come at the expense of the very creativity and innovation that has made the Internet a revolutionary force."

Read the entire letter "Our thoughts on open markets"...

 

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Future of Flash...

Flash is not only available on the computer, but shortly it will available on Android mobiles & tablets and TVs as well. I'm a part of both beta testing for AIR for Android and Flash Player 10.1 for Android and its really exciting to see a mobile device handle Flash & Adobe AIR apps so well!

Check out a few exciting videos about FP 10.1 & AIR for Android:

 

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29 Apr 2010

Apple's CEO Entered an Insanity Plea as the Reason for Banning Flash on the iPhone

Today, Steve Jobs, CEO of Apple, publically entered a plea of insanity on Apple.com as to why Apple is banning Flash from the iPhone.

As an Flash developer, I feel Mr. Jobs arguments are fairly weak and a bit on the side of insane and just goes to show everyone how deperate Apple is to put out these public relations fires caused by not allowing Flash on the iPhone or iPad.

First and foremost, there is a huge difference between developing apps and developing websites that are viewed on mobiles. Steve kind of blurs the two together throughout. Adobe Flash runs within browsers, while Adobe AIR has been used to develop desktop and native mobile apps which includes iPhone and iPad apps. While Flash hasn't been tested in the iPhone Safari browsers, there are over 100 apps that were built with Flash CS5 and AIR 2 that are currently in the iTunes Store. Nowhere in his post does he address how well iPhone Apps that have been developed with Flash CS5 and AIR 2 work so well on his precious little devices.

So yes, I think Steve's post is filled with shenanigans, ancient facts and many statements that are simply insane!

WARNING THIS IS A LONG POST!

 
 
Steve's Point #1 - First, there’s "Open". 
 
My Response - Yes, Adobe is "100% proprietary" and Flash is not technically an "open", but why does this matter? At least they place nice with others. Adobe's Open Screen Project is clear evidence of this. Along those lines, Adobe doesn't dictate how we can and can not use their tools. In this sense, Adobe is open. We pay for the tools, we use them however we choose.
 
HTML5 nowhere close to being complete, and it simply doesn't have the capabilites of Flash. Just take a look at the specs:http://dev.w3.org/html5/spec/Overview.html
The plugin issue is not really an issue either. Google has embedded Flash Player into Chrome and will be doing the same when Android OS 2.2 (Froyo) is released later this year.
 
 
Steve's Point #2 - Second, there’s the "full web".
 
My Response - This really has not happened until recently, more than likely because of the iPad. Most of these companies like a Netflix or a Facebook, have just recently implemented these video player that work on the iPad and iPhone. So when Adobe said majority of site run Flash video a year or so ago, yes, they were correct. I think Mr. Jobs took this statement a bit out of context to match is arguement.
The gaming point made me laugh. I'm not sure why Steve keeps referring to old comments made my Adobe. Hasn't he seen some of these Flash games (http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/) running on his iPhone? 
 
 
Steve's Point #3 - Third, there’s reliability, security and performance.
 
My Response - I personally don't recall seeing Symantec stating this. Even if it were true, Flash is like any other leading technology (like Microsoft Windows)... its will always a prime target because its on pretty much every machine. Its not like the Adobe engineers are sitting their twiddling their thumbs, they are always working to patch these security issues.
As far as Flash not working well on mobile devices. I say this is a load of crap. Again, where what decade is Steve talking about? In 1995, maybe. Devices now are powerful enough to support Flash and as Andy Rubin, Google's VP of Engineering Android, Flash will be bundles with the next version of Android. 
 
 
Steve's Point #4 - Fourth, there’s battery life.
 
My Response - I don't know all of the technical details related to this, but yet again, Steve has some of his facts possibly straight here. Flash does supports H.264, as well as many other formats. If its a matter of Flash accessing the hardware, that problem should be fairly easy to resolve if Apple opened up the platform a bit. Just last week, Apple conveniently opened up the Mac operating system, so that Adobe could use hardware acceleration for decoding H.264 on Macs. Seems to me, that this is an Apple issue, if it is anyones.
 
 
Steve's Point #5 - Fifth, there’s Touch.
 
My Response - This was his most comedic comment in this post. Yes, most website created 3, 4, 5 years ago, whether created with Flash or HTML/CSS/JavaScript used rollovers. This is more of a change in mentality for the developer when they design apps and websites in general, NOT a specifc Flash issues. Today, I can take my iPad or iPhone and access HTML website that have issues because they were designed with rollovers.
 
 
Steve's Point #6 - Sixth, the most important reason. (Adobe also wants developers to adopt Flash to create apps that run on our mobile devices)
 
My Response - Um... yeah! And what is wrong with that? It would be extremely valuable from a developer's point of view to have access one tool that allows me to write apps with one language that can run on a desktop, netbook, iPhone, iPad, Android mobiles, webOS, etc... 
I've developed an app with Adobe Flash CS5 & AIR 2 that runs on my iPhone, my iPad and my Google Nexus One. The beauty of what Adobe is doing is that is takes very minor code changes to repurpose your app to run on another device. My app runs extremely well on all three devices. So I'm not sure what Steve is talking about. 
He mentioned, "We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform." What painful experiences is he referring too? I'm clueless here.
I could see a potential issue where if Apple wasn't working with 3rd parties, it would take a little bit of time for them to adapt their tools to be up-to-date with the latest APIs and features from Apple. The developers wouldn't be upset with Apple over this 3rd party not having their tools up-to-date. 
Just look out at all of the APIs that are out there today. Say a 3rd party company builts an app based on the Twitter API, then Twitter making a change to the API, and then the company's app stops working because the company didn't update their code to be in sync with the latest updated from the Twitter API. The consumer couldn't blame Twitter for this 3rd party developer not keeping his app up-to-date, they would have blame the 3rd party developer.
In response to Steve's comment about the lowest common denominator. As a developer, I would prefer initially to have a limited features at first, in exchange for being able to develop apps for a variety of platforms, as opposed to having to learn ActionScript 3, then JAVA, then Objective-C, etc...
 
 
Concluding Thoughts...
  • Flash will be a leader in the mobile era just as it has been in the PC era with or without the iPhone/iPad. Google has been it very clear that they are working with Adobe to include both Flash & AIR in Android.
  • Apple needs to grow a set and simply come out and say that the reason for all of these shenanigans is because they now view Adobe Flash as a competitor. I could comfortably live with that confession.
  • I would like to see Apple at least give a little ground and allow developers to use, Flash CS5 to build iPhone and iPad app. We've already proven this can be done effectively.
  • My suggestion to to Steve, if you really want to improve his iTunes/iPhone/iPad/iWorld he should remove all of the stupid iFart apps.  

 

 

 

*    DISCLAIMER 1 - I proudly make my living as a Flash Developer

**  DISCLAIMER 2 - I'm a part of the Flash CS5, AIR 2 & AIR for Android Beta Program

*** DISCLAIMER 3 - I'm a Mac Boy through and through. I typing this on my iMac, I'm on my second iPhone upgrade, bought an iPad before they were shipping, and my next computer will more than likely be a Macbook Pro.

Lee Graham's Posterous

Hi! I'm Lee Graham. I'm a eduGeek, as well as an eLearning Developer for Red Hat, Android FANATIC,  &  eduGeek.


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DISCLAIMER: The information contained on this site are strictly my personal views and doesn't reflect the views of Red Hat.